The game has several endings, depending on the course of action the player takes. Certain puzzles require an attention to detail from previous areas, while others simply require mechanical or spatial thinking. This gives you the ability to move through each Age there are five total and interact with its environment. My least favorite - and I think I may be in the minority here - was the Edanna age, which I found very confusing. Oh, and I almost forgot, the swellest new addition is a map of each world.
Three of these Ages are Amateria, a mechanical Age in the middle of a vast sea; Edanna, a world of preserved nature, with abundant plant and animal life; and Voltaic, a dusty island riddled with canyons filled with man-made constructions. The creators of the Myst franchise gave the task of creating the third Myst game to Presto Studios, known for its adventure game series The Journeyman Project. The on-screen cursor changes in context to show possible actions. In Exile, Atrus has written an Age for the D'ni to live on while rebuilding their civilization; it is stolen, however, by a mysterious figure. These worlds are normally very surreal and generally made up of still photos, not 3D graphics you can walk around in. The game has several endings, depending on the player's actions.
The first hint type is a general clue, the second offers more specific advice about what needs to be accomplished in order to advance, and the third details the solution. Unlike previous games, which employed a series of still images, Exile uses a «free look» system which gives the player a 360-degree field of view. It also allows the player to more accurately judge each brother's personality. And what better way to get revenge then to steal Releeshahn, the book-world Atrus has created for the D'ni? There the player discovers and follows clues to be transported via «linking books» to several «Ages», each of which is a self-contained mini-world. To do this you must pass through three different ages: Voltanic, a dreary industrial-flavored island; Amateria, an Asian-inspired theme park type world; and finally Edanna, a garden world blooming with trees and plants. Clicking allows the player to manipulate objects and pick up items. As the Stranger continues to explore the island, books linking to more Ages are discovered hidden behind complex mechanisms and puzzles.
It's hard to deny that the hi-res scenery is among the most astounding in any game so far this year. By gathering clues and manipulating the environment, the player solves thematically linked puzzles. These books were fragile though and losing one might mean losing access to a wondrous world, forever. For example, the book leading to Voltaic is accessed by aligning beams of light across a canyon; the Age itself contains similar energy-based puzzles. As you have saved Atrus's keester on numerous occasions, he again looks to you for help to recover Releeshahn. Unlike the previous titles in this series, which only let you view preset angles, the fact that Myst 3: Exile allows you to move your view in a full sphere enhances the gameplay greatly from what was pioneered with Myst and Riven. After solving the mysteries of Myst and Riven: The Sequel to Myst, the universe was seemingly brought into a state of peace.
You look around by moving your cursor, movement merely requires a click and the point of view transitions to a new place. They've tried their hardest, but it just goes to show you can't polish a turd. Of course, there's nothing that seriously inhibits play - it's structurally sound in its own context and the day or so it takes to complete is driven by the incentive to experience the look of new locations. However, the books are missing several pages, rendering the sons' messages initially unclear and riddled with static. Exile was received well by critics; British newspaper The Daily Telegraph called it the best game in the Myst series.
No matter what camp you fall into, one thing is for certain: no other game has gotten more people hooked on adventure gaming than Myst. Giving either Sirrus or Achenar the final page of their book causes the Stranger to switch places with the son, leaving the player trapped inside the Prison book. You could always contact Ubisoft about making them available. Players can interact with specific objects on some screens by clicking or dragging them. Seeking to capitalize on the previous success of Myst now that it's fallen off the bestseller charts, Mindscape has released an updated version called Myst Masterpiece.
I can understand why people like the sedate pace of the game but you might as well watch a video of the action while filling in a puzzle book. Myst contains a library where two additional books can be found, colored red and blue. The player explores immersive, pre-rendered environments known as Ages by using either mouse clicks or the space bar for movement from set nodes across each Age. Even after I had solved something, I often wasn't sure why I'd done it. Twenty years earlier, Atrus' wayward sons Sirrus and Achenar destroyed Saavedro's home Age of Narayan and trapped him on J'nanin. This means that players must simply begin to explore. If the Stranger gives either brother their fifth page, they will be free.
Where can I get Myst? Thwarted in his plans to avenge himself upon the brothers, he decides to go after the next best thing, Atrus. Sirius and Achenar beg the Stranger not to touch the green book that is stored in the same location as their final pages. The Stranger is left with a choice to help Sirrus, Achenar, or neither. Being the ever-powerful writer of worlds, Atrus decides to help them out by writing them a new home, Releeshahn. Complementing this scenery are dynamic effects like animals, sunlight, and rippling water. In the beginning, Atrus and his wife Catherine had two sons, Sirrus and Achenar, who led a parade of destruction through a number of Atrus's worlds before he imprisoned them both in books.