Please give credit where it is due. What civs do your allies have and do they synergise with yours? Doing so will slow the enemy's progress to later ages when the tide of technology will turn against you. Swarm enemy defenses with your superior infantry, but build enough siege engines to keep them from being mowed down as they approach fortified gates. Europe, in particular, could not match Byzantines' economic strength until late in the Middle Ages. Strengths: The Saracens are well-balanced, but their strength lies in their archers and monks. The only time Longboats are really viable is if you've lost the water and you want to re-gain control or re-mass units very quickly, this works with Longboats because they produce much faster. That is not only their strongest time, but also in the castle age, cuz of 'the ultimate' Mangudai.
However, there are other counters. Watch out for sneaky woad raiders though. Tips: Use your edge in research to advance through the ages rapidly and improve your units. That is a big plus when playing experienced and versatile players. They are also at a disadvantage in available siege technology. It is advisable to create as many Huskarls as possible when playing as the Goths. Tips: The knights and throwing axemen should be employed to the fullest.
They represent the English and the Anglo-Normans during the High Middle Ages and Late Middle Ages. Later in the game when the Woad Raider becomes available, use this unit's superior rate of attack to swarm the enemy before they can retaliate. The Persians, the civilization with elephants! Their Cavalry misses the Paladin upgrade, Camels and Plate Barding Armor, but Blast Furnace and the other the Stable upgrades are ready for research. Learn more about And there you go! Because of the attention paid towards making each civilization as balanced as possible, any discussion of the relative ranking of these civilizations in terms of overall strength is often hotly contested. Civilizations: - - - - - - - - The concept of a civilization is much different in this mod as it is in any of the Age of Empires games as the player has many more options during the game to choose and alter his civilization. They are situated in the Balkan peninsula and Asia Minor, along the eastern seaboard of the Mediterranean in the modern countries such as Greece, Turkey, Bulgaria, and Romania. I wanted to focus on the main points and avoid ramblings which I failed miserably.
There's always a choice however, you may wish to reject the ways of the civilized world and lead your subjects to become Viking raiders, the nomadic Sioux or the jungle dwelling Tupi or Muisca living on the fringes of the civilized world. Take the role as general of one of the Italian republics that emerged in the chaos and reinstate the might that once shone from your lands. Strength: The Mongols' strength is a no brainer, it's their combination of fast-firing mangudai, hussars at the front and their fast-moving siege at the rear. This delicate balance of strengths and weaknesses extends all the way up from the overarching meta-strategy e. In the campaign, they represent the. Unlike their neighbors, the Teutons, they receive the Light Cavalry, an upgrade to the Scout Cavalry. The Britons' unique unit is the , from their historical use of the English Longbow in their campaigns.
Combine them with bombard towers and cannons, as well as pikemen to protect them from charging horses and you've got yourself an army! All these powerful units are costly and to have an army of them you need resources. Are huns universally considered the best? Weaknesses: The Briton's face some technological disadvantages which can hurt them later in the game. Janissaries will also sweep clean all of the cheap Chinese units. You consent to our cookies if you continue to use our website. You will not be able to let your economy crush the opposition. The choice is yours which history to write.
If they choose Minoan for the Bronze Age they may then choose between Greek and Roman for the Iron Age. The Turks can not go toe to toe with the more militarily powerful units early in the game. Tips: Like the Vikings of yore, you must constantly raid and harass your rivals to prevent them from advancing too quickly. It depends on enemy civ, map type, is it 1v1, 2v2, 3v3, 4v4? Each civilization in the game has one or two focused military strengths, meaning units or buildings that fall into those categories are usually given most-to-all of the available upgrades in addition to favorable stat boosts by the game and will likely be part of effective battle strategies during matches. Weakness: So, Cataphracts will definitely be hard to stop, but contrary to Paladins, they have poorer piercing defenses. I know I could perform better with the Turks, but I'd rather go with the Koreans or the Mayans which give me more enjoyment and fulfilment to play with. Other than these, Celtic advatages are minimal.
They have the following bonuses to infantry, their infantry is much cheaper, have +1 attack bonus versus buildings and fast creation. Weaknesses: The Franks are lacking when it comes to technology. Knights +2 atk vs archers means 3 hits only. They have access to all seafaring technology and their fire ships posses more attack points than those of other civilizations. Mostly based in 14th-15th century England Hundred Years War ; Celts - Infantry and Siege civilization; Representing the pre-Anglo-Saxon peoples of the British Isles Scotland, Ireland and Wales. They also have the complete tech tree of the siege workshop at their disposal only lacking the Heavy Scorpion , so their siege is at full-power and serve their superior camels and mamelukes well.
Not only have new civilizations, units, and technologies been added into the mix, there are now a host of new maps, new terrain types, and even new victory conditions to experience. Finally, castles, which are used to build the unique units, are 25% less expensive to build. Build your town, build your economy, build and army, defend and attack! If you are forced to face them on an island map, then good luck! Hit and run tactics work best -- always keep a little space between your cavalry archers and mangudai and the enemy. Strengths: Celtic infantry units move faster than any other and siege weapons fire at a greater rate. Weakness: One of the downfalls of the Saracens is that the Mameluke is the most costly unique unit in the game, in terms of gold. Read our , and to find out more. Strengths: The Byzantine empire is a seafaring one.